Don’t go into the light
What the lamp is for the moth, the Splinter Grenade is for the Spartan. Countless times have I witnessed as my teammates or the enemy could not resist the urge to run into the aftermath of the Splinter Grenade. I assume it goes down like this: Spartan John Doe fights tooth and nail to win the duel with the red dude who comes at him with brute force. He manages to evade the Shotgun and throws a Splinter Grenade right at the enemy. Red dude vanishes to ashes and John Doe can’t help but let out a deep sigh. Gosh that was close. My shields are almost drained, the alarm is beeping like crazy…I need health! Over there. It sparkles. It looks like an orb, no, many orbs. Could it be? Could it be a health orb? I want to touch it. I am going in….ahhhhhhhhhhhhhhh…..pooooooooooooof.
Obviously I have been John Doe myself. But come on. Only in the beginning. When I didn’t know about the deadly aftermath of the Splinter Grenade. Now I know and I shake my head and sigh deeply, when once again, one of my teammates runs like a headless chicken right into the middle of the sparkling orbs. The sighing and head shaking quickly turns into red hot anger though, when the announcer mockingly snarls: Betraaaaayed. AS IF!!! AS IF!!! How can I be made responsible for the stupidity of my teammates? Hooooooow? (echoes endlessy).